L.O.S Castle
System · Tue, Oct 13, 2026 12:43 AM · “Guide added”

This is the first version of the page. Added Removed

Added: Crops and animals produce the ingredients your **Kitchen** turns into food (and energy), plus materials for other crafts.
Added:
Added: ## Crops 🌾
Added:
Added: Buy seeds in the market, plant them on your farm plots, wait for them to grow, then harvest. The number of crops you can grow at once rises with your level.
Added:
Added: | Crop | Unlocks at | Seed cost (coins) | Used for |
Added: |---|---|---|---|
Added: | Grape | level 2 | 5 | Cooking |
Added: | Flax | level 3 | 25 | Cooking |
Added: | Carrot | level 4 | 50 | Cooking |
Added: | Wheat | level 6 | 100 | Cooking |
Added: | Sugar Cane | level 6 | 225 | Cooking |
Added: | Tomato | level 8 | 150 | Cooking |
Added: | Cabbage | level 10 | 200 | Cooking |
Added: | Magic Beans | level 10 | 175 | Cooking |
Added: | Cotton | level 12 | 250 | Artistry |
Added: | Chili Pepper | level 14 | 350 | Cooking |
Added: | Cocoa | level 14 | 300 | Cooking |
Added: | Pumpkin | level 14 | 200 | Cooking |
Added: | Strawberry | level 15 | 500 | Cooking |
Added: | Oat | level 16 | 75 | Cooking |
Added: | Potato | level 20 | 400 | Cooking |
Added:
Added: More crops arrived in later updates and events: see every one on [Crops](/wiki/castleville/items?type=crop).
Added:
Added: Some decorations make nearby crops grow faster. Their tooltip tells you by how much.
Added:
Added: ## Animals 🐔
Added:
Added: Animals need feeding, then give you goods when they're ready.
Added:
Added: | Animal | Unlocks at | Coins | Gives |
Added: |---|---|---|---|
Added: | **Chicken** | level 2 | 250 | Eggs and Chicken Meat |
Added: | **Cow** | level 3 | 750 | Milk and Cow Hide |
Added:
Added: Like crops, the number of chickens and cows you can keep grows with your level. The tutorial's **Talk to the Animals** quest has you buy and feed your first chickens.
Added:
Added: ## Horses and pets
Added:
Added: Many horses and ponies are **rideable**: riding one makes your character move faster around the kingdom. Pets follow you around and some have their own quests. See them all on [Animals & nature](/wiki/castleville/items?type=nature) and [Pets](/wiki/castleville/items?type=pets).
Added:
How this version looked

Crops and animals produce the ingredients your Kitchen turns into food (and energy), plus materials for other crafts.

Crops 🌾

Buy seeds in the market, plant them on your farm plots, wait for them to grow, then harvest. The number of crops you can grow at once rises with your level.

Crop Unlocks at Seed cost (coins) Used for
Grape level 2 5 Cooking
Flax level 3 25 Cooking
Carrot level 4 50 Cooking
Wheat level 6 100 Cooking
Sugar Cane level 6 225 Cooking
Tomato level 8 150 Cooking
Cabbage level 10 200 Cooking
Magic Beans level 10 175 Cooking
Cotton level 12 250 Artistry
Chili Pepper level 14 350 Cooking
Cocoa level 14 300 Cooking
Pumpkin level 14 200 Cooking
Strawberry level 15 500 Cooking
Oat level 16 75 Cooking
Potato level 20 400 Cooking

More crops arrived in later updates and events: see every one on Crops.

Some decorations make nearby crops grow faster. Their tooltip tells you by how much.

Animals 🐔

Animals need feeding, then give you goods when they're ready.

Animal Unlocks at Coins Gives
Chicken level 2 250 Eggs and Chicken Meat
Cow level 3 750 Milk and Cow Hide

Like crops, the number of chickens and cows you can keep grows with your level. The tutorial's Talk to the Animals quest has you buy and feed your first chickens.

Horses and pets

Many horses and ponies are rideable: riding one makes your character move faster around the kingdom. Pets follow you around and some have their own quests. See them all on Animals & nature and Pets.